Battle Island - GameBoy Strategy
A turn based strategy, played on a procedurally generated island against an AI opponent. The game uses four colours, and uses a resolution of 160×144 (upscaled).
Made in one week for GameBoy Jam 9.
My first project made using the vulkan rendering api. I’d been working on a vulkan framework for a few weeks now, and it was finally in a state where I could make a 2D game with it.