A turn based strategy, played on a procedurally generated island against an AI opponent. The game uses four colours, and uses a resolution of 160×144 (upscaled).

Made in one week for GameBoy Jam 9.

Build on Itch.io

Source Code on GitHub

My first project made using the vulkan rendering api. I’d been working on a vulkan framework for a few weeks now, and it was finally in a state where I could make a 2D game with it.

ss1 ss2 ss3 ss4